ShowStoryText("Deciding that it would be best to follow the savages for now, you eventually arrive at a clearing where a large, boiling pot is being prepared with various herbs and vegetables. The lead cannibal appears to be looking at you expectantly.");
AddChoice("Try to create a distraction and make an escape", "[9]");
if InInventory("{1}") then
AddChoice("Use the Foul-Smelling Mystery Herb in the pot while nobody is looking", "[10]");